CPPA Stakeholder Meeting Discusses “Dark Patterns”

On May 5, 2022, I participated in the California Privacy Protection Agency’s (CPPA) stakeholder meeting, making a public statement about “dark patterns” which I urged them to redefine as “harmful patterns,” and suggested changes to their definitions of “Consent” and “Intentional Action.”

As Jared Spool says, we should be looking at the UX outcome of design decisions, not just the intent, as many designers adopt strategies or work with underlying technologies whose outcomes can be harmful to the technology user and other stakeholders. These UI patterns may not have the intent to do harm. Often the designers’ intent is to provide convenience or a useful service.

Take accessibility overlays that intend to provide a better experience for people with visual or cognitive disabilities but have the effect of overriding necessary controls. Even patterns that affect user behavior, like staying on a page longer, clicking on a link, accepting default cookie settings, etc. may be intended to provide convenience to users, but unknowingly to both the designer and the user, there are processes underlying many of these tools that share data and information about the transaction that can be harmful.

CPRA is defining what it means to consent to data collection and what an intentional user action is. It addresses “dark patterns” as an intentional deception, when often the digital harm is not intentional, yet is deep-rooted. We are hoping to make these harms clearer and provide guidelines for addressing them through our ISL Safe Software Specification.

Read more about the CPPA stakeholder meeting and my statement on behalf of the Internet Safety Labs (formerly the Me2B Alliance):

The Occasional Mentor: Kill Your Darlings

Photo by Steve Johnson on Unsplash

THE OCCASIONAL MENTOR is a semi-regular column based on questions I’ve answered on Quora, heard on Slack groups, and other career advice I’ve given over the prior month. Feel free to challenge me in the comments, if you have a different experience.

Kill Your Darlings

I am working on a project with a friend who is acting as a client for a capstone project with an agile development class. She complained to me that the students were unable to create a simple one-sheet deliverable featuring a proposed design. The problem: WordPress hasn’t been set up yet. It didn’t occur to them that they could mock it up in a drawing program or simply sketch it by hand.

When I do in-class studios, I will often make the design students work entirely on paper and whiteboard, no computers allowed, to ideate and create a paper prototype. It can be done in two hours end to end. Is the final deliverable App Store ready? Of course not. But it is enough to move quite a bit toward a testable idea.

Students today, and especially developers, don’t understand the power of a piece of paper that you can throw away. When you start coding (or drafting in WordPress) too soon, you get too married to the code, making it hard later on to incorporate new learnings from your user research. It’s better practice to stay as low fi as possible for as long as possible. That’s at least one day of a five day sprint. Sometimes two (testing the paper artifacts with users). Then “Kill your darlings” before they become too dear.

Note: The phrase “Kill your darlings” (or “murder your babies”) is often attributed to William Faulkner and is a feature of many descriptions of the Beat poets: William Borroughs, Allan Ginsberg, Jack Kerouac et al. In fact, the concept “murder your babies” can be traced to Sir Arthur Quiller-Couch, a British writer and literary critic in a 1916 lecture series at Cambridge. (Quiller-Couch, Sir Arthur (2000) [1916]. “XII. On Style”On the Art of Writing: Lectures Delivered in the University of Cambridge, 1913–1914 (Online ed.). Bartleby.com.)

Better Experience is the Payoff in Education

In Jon Kolko’s article, “Why Investment in Design is the Only Way to ‘Win’ in Education” (UX Magazine, September 16, 2014), he discusses how the value proposition of educational technology should be better education, and that the design of that experience should not be simply a “forgivable attribute.”

“…for us to collectively realize the benefits of advanced technology in the context of education, we need to treat the experience of learning as the primary ‘thing we are trying to improve.’ This requires empathy with the people doing the teaching and learning, which is gained through a qualitative design process.”

Read more at: http://uxmag.com/articles/why-investment-in-design-is-the-only-way-to-win-in-education

Information Architecture of Emergency Response (for Designers)

My IxDA July 12 presentation on Information Architecture of Emergency Response (for Designers) is now available at: http://www.slideshare.net/nwhysel/information-architecture-of-emergency-response-for-designers. Thanks to IxDA and Pivotal Labs for hosting, Peter March for MCing and Jennifer Kilian at Hot Studio for bringing the pizza.